CONTROLS: The control scheme has been simplified; the X button performs a light attack, while the Y button performs a medium attack. The B button performs a strong attack and the A button is used to launch opponents into the air. The right and left button call in your partners for assistance, but if you hold the button down, it will allow you to change characters. The Left trigger performs a partner 1 and 2 super combo. The right trigger allows you to perform your EX move, which grants you a power bonus, but you can only use it once per battle.
COUNTERS: Cross over counter - block, then press forward and partner button, requires 1 full power gauge. Cross over counter, allows you to block and quickly counter w/ an attack. Snap back - down, down-forward, forward and partner button, requires 1 full power gauge. The snap back move will knock out a character from play for a limited period of time. Ariel Combo Counter - press the d-pad in the direction of opponent and press the Special button a.k.a. launch button. This will be the most useful counter of them all, as everybody loves to air juggle. Push Block - press light plus medium attack button, while blocking. Push block allows you to push off advancing foes who love to combo; it will give you some breathing room as it pushes the opponent into the far end of the screen.
GAMEPLAY: The gameplay is intense; you actually feel the heat as you try to avoid your opponent’s attacks. Sweat runs from your balls, as you try not to get them kicked. The endings are lacking though, but if you’re sticking around for an ending, go watch some anime instead. Nothing has changed since the first MvC. You got a great character line up with an awesome array of special attacks and combos. Some people may be sore that some of their favorites have been replaced or are M.I.A., but you know what, I didn't miss anybody. I just rolled with the punches and found the game to be very enjoyable, an instant classic. MvC 3, will be remembered with fondness, until its next iteration.
SOUND: MvC 3, has better sound then the original. It has a wide variety of sounds, ranging from techno to metal. Fight scenarios in the game will be matched perfectly with remastered visions of the original soundtrack. The sounds are both inspiring and upbeat, adding to the excitement on the screen.
GRAPHICS: Capcom went all out with the graphics, some of the best graphics I’ve seen in a fighter since Killer Instinct. Every level is seething with detail. Bright and Shiny colors will fill the screen, enough to give an autistic child an orgasm. The seizure warning at the beginning of the game title is well warranted. If you do have a seizure, there’s no better way to go out than with Marvel vs. Capcom 3 and a controller in your hand.
STORY: Who cares it's a fighting game. If you want story go watch twilight.
THE VERDICT: MvC 3, will make a great addition to any fan of strategic fighting games. This game offers simplicity and depth, reminiscent of such great games as Killer Instinct and Mk 4. The only limitations this game offers, is the users imagination. Everything you need to succeed or fail is included in the moves set. If you dislike this game, it’s probably because you’re lacking in both imagination and skill. I give this great future classic game, a 10/10. You will not find a better fighter than this my friends.
PROBLEMS: There is a list of problems with the game: 1.There is no spectating mode. It was enjoyable in the past, but spectating has nothing to do with fighting. 2. it’s hard to find matches online, ranked or player matches. But, I found a way around it, by playing offline arcade mode and switching on the fight request option. So, that really wasn't an issue since I found the online ranked matches I wanted. I did receive a lot of fight requests, even though I set a rank limit; I kept fighting people well above my rank. So the rank limit request, which enables you to fight people of your same rank, doesn't work.
RECOMMENDATIONS: If you’re going to play this game seriously, I recommend an arcade stick.
Review written by Ron Zambie, contributor for Phoenix Gamer